
Okay, so he is a 9/9 with Flight and Range for a 5-drop when he comes out and can drop below an average 5-drop fairly easily. Unfortunately, his second ability completely annihilates any deck I build to face this that has +1/+1 counters. Beast Boy Legend deck? Destroyed. New and Improved Pawns? Wiped Out. Zombie Atlas? Obliterated. Okay, so his ability is conditional. If you put him in your Horsemen deck, you probably have a lot of counters, and you might feel safe removing them, although maybe not. Still, if he burned for all counters you had, I'd be fine with that. If he burned only if he had counters on him, I'd be fine. No, though, he burns for every counter in play whenever he becomes stunned. Very conditional, but ultimately incredibly powerful and could be game-winning easily.
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