Okay, so before they had made the MAA set with Apocalypse's team, I had already made this part of my alternate realities set. It's a lot of cards, so be warned. This was made soon after MTU, and I really liked the equipment from that set and the generic plot twists that could help a team more if they had that affiliation, so see that in here. The Horsemen theme is generally to become stunned and become more powerful, it's kind of weird.
Some notes: If you see AOA, that means that is a card from the Age of Apocalypse (most aren't) and is part of an alternate reality. There is one card that specifically requires cards from the Age of Apocalypse, but otherwise, they are used for things not seen in this team. As an example of templating, I was thinking of this:
The AOA is in the background, like the Hellboy stuff, although will actually matter. Oh, and this doesn't specifically have a trait (I like the traits, sue me), but mutants in general would have traits. Also, they all have the Horsemen of Apocalypse affiliation, but if a character has another affiliation listed, that means they are dual-affiliated. Anyway, enjoy:
Abraham Kieros<>War, Horseman
2
2/3
Mutant-Energy
Activate >>> Replace target non Team-Up location. Use only during your attack step.
Uncommon
Abyss, Horseman
3
6/3
Mutant-Physical
AOA, Concealed-Optional.
Stun a character you control >>> Move target character to the hidden or visible area.
Common
Ahab<>Famine, Horseman
3
R
5/5
Loyalty-Reveal.
Whenever a character you control becomes stunned, stun target character with a cost of 2 or less and exhaust Ahab.
Uncommon
Apocalypse, The First One
1
2/1
Mutant-Physical
Discard Apocalypse >>> If you control a Horsemen of Apocalypse character, search your deck for a mutant card, reveal it, and put it into your hand. Discard a card.
Uncommon
Apocalypse, Immortal
5
F/R
10/9
Mutant-Physical
Concealed
Invulnerability
Vengeance: Whenever Apocalypse becomes stunned, he cannot be KO’d this turn.
Common
Apocalypse, Ruler of Earth
7
F/R
17/16
Mutant-Physical
AOA
Discard a Horsemen of Apocalypse character card >>> Characters you control have +X ATK while attacking this turn where X is the cost of the card you discarded. Use only once per turn and only if you control at least three Age of Apocalypse characters.
Rare
Apocalypse, The 12
9
F/R
25/24
Mutant-Physical
Loyalty, Invulnerability.
Stun Apocalypse >>> Remove any number of characters from the game. Those characters’ controllers lose endurance equal to those characters’ cost. Use only while Apocalypse is ready and only during your attack step.
Rare
Archangel<>Death, Horseman
6
F/R
13/12
Mutant-Physical
Activate, stun a Horsemen of Apocalypse character you control >>> KO target character with a cost less than the cost of the character you stunned. Use only once per turn and only during your attack step.
Common
Autumn Rolfson<>Famine, Horseman
4
8/6
Mutant-Energy
Stun a character you control >>> Target character cannot ready this turn. Use only once per turn.
Uncommon
Baal, Father Figure
2
2/3
Characters you control named Apocalypse get +1 ATK and have invulnerability while not in combat.
Rare
Caliban<>Death, Horseman
2
3/3
Mutant-Physical
Stun a Horsemen of Apocalypse character you control >>> Whenever Caliban stuns a character an opponent controls this turn with the same cost as the character you stunned, KO that character.
Common
Caliban<>Pestilence, Horseman
6
12/13
Mutant-Physical
Loyalty.
Whenever a character you control becomes stunned, target opponent loses endurance equal to that character’s cost.
Uncommon
Chamber, Clan Akkaba
3
X-Men
R
5/3
Mutant-Mental
Stun a Horsemen of Apocalypse character you control >>> Target opponent loses endurance equal to that character’s cost. Use only once per turn.
Common
Deadpool, Dead Man Wade
4
R
7/7
AOA, Concealed.
Whenever a character you control becomes stunned, you may stun Deadpool. If you do, KO target stunned character and its controller loses endurance equal to that character’s cost.
Uncommon
Deathbird<>War, Horseman
4
F
6/6
Concealed-Optional
Loyalty-Reveal
Deathbird gets +1 ATK for each stunned character you control.
Common
Dracula, Violent Adversary
5
Underworld
F
9/9
Concealed-Optional
Loyalty-Reveal
Whenever Dracula stuns a character, gain endurance equal to the number of stunned characters you control.
Common
Exodus, Betraying Ally
6
F/R
13/12
Mutant-Mental
Stun a character you control >>> Exodus gets +X ATK this turn where X is the cost of the character you stunned.
Common
Gazer<>War, Horseman
3
F/R
6/4
Mutant-Energy
Stun Gazer >>> Target opponent loses 4 endurance. Use only once per turn.
Common
Genetic Fodder, Army
2
R
2/2
AOA
Stun Genetic Fodder >>> Put 2 +1/+1 counters on target character.
Uncommon
Holocaust, Horseman
7
16/16
Mutant-Energy
AOA
Whenever Holocaust attacks, each opponent loses endurance equal to the number of stunned characters you control.
Common
Mikhail Rasputin, Horseman
6
11/11
Mutant-Energy
AOA
Stun a character you control >>> Put +1/+1 counters on target character equal to the cost of the character you stunned.
Uncommon
Mr. Sinister, Uneasy Ally
5
10/9
Invulnerability.
Stun Mr. Sinister >>> Stun target character with a cost of 4 or less.
Uncommon
Ozymandias, Reluctant Servant
1
1/1
While you control Apocalypse, Ozymandias has evasion.
Vengeance: Whenever Ozymandias becomes stunned, you may evade a character you control.
Uncommon
Ozymandias, Living Stone
4
5/9
Invulnerability.
Whenever a character becomes stunned, Ozymandias gets +1 DEF this turn.
Rare
Plague<>Pestilence, Horseman
5
Morlocks
9/6
Mutant-Physical
Whenever Plague stuns a character, KO that character unless that character’s controller pays endurance equal to the number of stunned characters you control.
Uncommon
Sandstormers, Army
1
0/1
Sandstormers get +1 ATK for each stunned character in play.
Common
Stryfe, Untrustworthy Ally
7
F/R
Mutant-Mental
16/16
Whenever a character you control becomes stunned, replace any number of resources you control.
Whenever a character becomes stunned, you may draw a card. If you do, discard a card.
Uncommon
Wolverine<>Death, Horseman
4
8/7
Mutant-Physical
Stun Wolverine >>> KO target stunned character with a cost of 4 or less.
Uncommon
Apocalypse’s Armor
2
E
Apocalypse’s Armor costs 2 less to recruit onto a character named Apocalypse.
Equipped character has +2/+2, invulnerability and “Whenever this character becomes stunned, target opponent loses endurance equal to this character’s cost.”
Uncommon
Steeds of Apocalypse
0
E
Equipped character gains the Horsemen of Apocalypse affiliation, flight and “Whenever this character becomes stunned, gain 1 endurance.”
Common
Apocalypse’s Tower
2
L
Terraform, AOA
To flip, stun a character with a cost of 2 or greater you control.
Characters you control named Apocalypse have +2 ATK.
Horsemen of Apocalypse characters you control get +1 ATK.
Common
Teleport Platform
2
L
AOA
Stun a character you control >>> Move a character you control to your hidden or visible area. If you control a Horsemen of Apocalypse character, gain endurance equal to the cost of the character you stunned.
Uncommon
The Core
3
L
Terraform, AOA
Stun a Horsemen of Apocalypse character you control >>> KO target stunned character. Use only once per turn.
Common
Age of Apocalypse
3
PT
AOA
Ongoing: Characters you control named Apocalypse have “Stun Apocalypse >>> Stun target character if its cost is less than Apocalypse’s. Gain endurance equal to that character’s cost.
Rare
Apocalypse’s Horsemen
2
PT
To play, discard a card.
Search your deck for a character card with the version Horseman, reveal it, put it into your hand and shuffle your deck.
Uncommon
Corrupting the Soul
3
PT
To play, exhaust a character named Apocalypse you control.
Whenever target character you control enters combat this turn, it gets +1/+1 this attack for each stunned character you control.
Common
Eternal
1
PT
Ongoing: Whenever a character named Apocalypse you control becomes stunned, you may search your deck for a character card named Apocalypse, reveal it, and put it into your hand.
Uncommon
Genetic Superiority
2
PT
Target attacker you control gets +2 ATK this attack.
Whenever a Horsemen of Apocalypse character you control becomes stunned this attack, target character gets +1 ATK this turn.
Uncommon
Mega Morph
3
PT
To play, stun a character you control.
Target character you control named Apocalypse gets +3/+3 this turn.
Rare
Mutant Messiah
7
PT
To play, stun a mutant you control.
If you haven’t played any plot twists this turn, search your deck for a Horsemen of Apocalypse character with a cost less than the cost of the character you stunned, put it into your front row and shuffle your deck.
Rare
Ruthless
3
PT
AOA
Whenever a Horsemen of Apocalypse character you control becomes stunned this attack, KO it and put +1/+1 counters on target character equal to the KO’d character’s cost.
Uncommon
Stun Blades
2
PT
Target Horsemen of Apocalypse character you control gets +2 ATK this attack.
Whenever a character is stunned this attack, that character’s controller loses endurance equal to that character’s cost.
Uncommon
Survival of the Fittest
3
PT
To play, stun 3 characters you control.
Ongoing: At the start of the recovery phase, recover a Horsemen of Apocalypse you control and lose endurance equal to that character’s cost.
Rare
The Twelve
9
PT
To play, stun Horsemen of Apocalypse characters you control with a total cost of 12 or greater.
Remove any number of characters an opponent controls from the game and that opponent loses endurance equal to those character’s cost.
Rare
Timeless
2
PT
To play, stun a character you control.
Search your deck for a character named Apocalypse, reveal it, and put it into your hand.
Common
World Domination
2
PT
AOA
To play, choose two affiliations you control.
Ongoing: Crossover those affiliations.
Stun a Horsemen of Apocalypse character you control >>> Target character you control gets +1 ATK this turn.
Common
Monday, September 15, 2008
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