Marvel Zombies
Cost: 2
Choose a character you control.
Ongoing: That character gains the version Zombie.
KO or stun a character you control->Recover target stunned Zombie character. Use only once per turn and only during the recovery phase.
Now, when first reading it, I thought it was broken, but since it is only once per turn and only during the recovery phase, it is now just more of an amusing card. Or is it?
This is the deck I have come up with:
3 Blink, Exile
2 Shadowcat, Phase Shifter
15 Infernal Minions, Army
5 Multiple Man, Army<>Madrox
4 Erik Josten<>Atlas, Kosmos Convict
3 Professor Emil Hamilton<>Ruin, Power Suit
2 Dimensional Deal, Team-Up
4 Enemy of my Enemy
4 Forbidden Loyalties, Team-Up
4 Marvel Zombies
4 New Identity
2 Teamwork
4 X-Men Assemble!, Age of Apocalypse
2 Stormfront-1, Team-Up
4 Force Field Belt
What this deck does is abuse Erik Josten and +1/+1 counters. During the recovery phase, just stun an Infernal Minion to recover Josten, get him 1+ counters from things like X-Men Assemble! and he almost will never die. I often get about 21/22(with belt) Jostens on turn 6 or so. It is absolutely absurd to see how well the deck can get counters. If you have any questions as to why cards are there, just ask.
2 comments:
Good to see that you are still playing VS. Is it big on the east coast?
Well, not in the area I am in. I'm trying to teach some of the people here to play. I think I have a slight advantage here as opposed to other places because of the high count of nerds and geeks. Plus, I know people who actually play Pokemon out here, so I think I can convince some people to play.
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