Thursday, September 24, 2009

MUA2 Revisited

Okay, I've played through Marvel Ultimate Alliance 2 for Wii on Anti-Reg (naturally), and, well, I'm kind of confused. Okay, so here is the plot with spoilers, and if you've read the comic and were planning on playing the game, the first spoiler is that it isn't the same. So, if you don't care, here you go. It starts with you controlling Spider-Man, Captain America, Wolverine and Iron Man as you invade Latveria. Nick Fury has uncovered that the current leader, Lucia Von Bardas, is working with the Tinkerer to make supervillains with enhanced suits (Shocker, Scorpion, etc) more powerful. Fury takes you in to stop her. After running around for a while, eventually Wolverine and Spider-Man split from the rest of the group to find the backup team. From there, you choose your characters, and try to help Fury's main team get to Von Bardas. After blowing some stuff up, eventually, you take down Castle Doom. Flash to the present day, and there are terrorist attacks caused by a not dead Von Bardas, who is attacking New York City in an act of vengeance against Fury and the superheroes that attacked Latveria. After taking out Von Bardas, you are left with the aftermath, and rubble and destruction, caused by her attack. Iron Man and Captain America discuss how this is going to look bad for superheroes, considering the amount of damage caused, and Fury goes into hiding. Iron Man mentions how one more superhero accident could cause drastic consequences. Of course, then the New Warriors try to take down some villains on TV, including Nitro, right in Stamford, Conneticut, and when he blows up, he kills hundreds of people. From there, I chose Anti-Reg, and will follow that storyline, but I am pretty sure the exact same storyline is with Pro-Reg. First, Cable's base gets raided by Pro-Reg forces and you help clear them out, and then Cable lets you know of a chemical plant that is in danger. Cap leads his forces there, but it was a trap sprung by Iron Man, meant to get the Anti-Reg heroes to talk, or if necessary, fight. During the course of the battle, some of the villains that Iron Man had infected with nanites to keep under control go haywire and they plant bombs, with which they try to kill people. Yes, this is where the game breaks off from the comics. Apparently, the nanites went sentient and created a hive mind, called the Fold, that they tried to use the villains for craziness. You join up with Fury who plans to use the break-in Captain America planned to try and free his guys from 42, the Negative Zone prison, where pure nanites are being kept that can be used to stop the Fold. As you break in, you go through the prison, eventually finding the nanites, but the place goes haywire, and you need to help people get back to Earth. You run into Captain America and Iron Man, who agree that they need to put their differences aside to fight the Fold. In doing so, you fight some nanite mutants until the portal back to Earth comes back online. Fury is able to get the portal back online just before the place explodes, but he is left back in the Negative Zone. The heroes meet to determine how to beat the main threat, when they learn that Wakanda is under attack, most likely for its Vibranium. After you help Black Panther fend off his own people who are infected, you learn Stark Tower comes under attack, and the whole world comes under attack by the Fold, who plan to take over with their nanites. The teams then head off to stop the Fold, attacking their main headquarters, and uploading the program they needed to. Then, after a fight with a nanite-controlled Nick Fury, you stop the Fold, and win the day. My end had the SRA repealed due to their defense of Earth from the Fold, and victory.

I thought the game was pretty cool at first, in that it followed Secret War and Civil War pretty well. Sure, Iron Man wasn't part of Secret War and they had their stealth costumes. And sure, they had their memories wiped of Secret War so that when it came back to bite them, they were confused as hell, especially Luke Cage, who was hurt badly. Then, with Civil War, they kind of skipped some stuff, and glossed over others, but up to the chemical plant ambush, it was pretty darn faithful to the comics. Only when the villains went haywire did the game start to be, well, awkward. Oh, and I really wanted to know what happened to Goliath. I mean, he was important, and he should have died to Clor during that battle, but who knows. They just skipped that. When they introduced the other storyline, well, that was kind of taking the easy way out. As opposed to actually showing a final battle, where you invade 42 or defend 42, and then a big fight in NYC, where at the end, Cap surrenders (which was horrible, but part of the story), they ignore all that and make their own end that is much happier. They saved Earth, and therefore they repeal the SRA? Um, did the people who made that end read the ASM prelude to Civil War, where Tony goes in front of the CSA (Commission on Superhuman Activities) and lets them know how many times Earth was saved by superheroes? I mean, it was something like 50 times. And I believe that was skipping the major galactic conflicts. The Fold, while dangerous, shouldn't have been something to change the CSA's mind on registration. And did people just forget all the times they were saved by heroes before that? Was this a more personal thing or what? It really didn't make much sense. Still, again, the way they did it was a wimpy way to go. I read that they dealt with the aftermath of Civil War in the game. Now, if more of the game was Anti-Reg vs Pro-Reg, where you had different conflicts that might have been minor conflicts or something that weren't in comics, sure. With this? No. Okay, the reveals at the end of each issue were pretty cool. 1-Iron Man, Mr. Fantastic and Yellowjacket agree to help hunt down Cap-In the game. 2-Spider-Man reveals he is Peter Parker to the world-Not involved. 3-Clor makes his first appearance before it is revealed he is a robo-clone-Not involved. 4-The new Thunderbolts with Green Goblin, Bullseye, Venom and Lady Deathstrike first are shown to be with Tony-It is kind of there in the sense that the villains under Tony's control are there. 5-When "Daredevil" is captured, he lets Iron Man know that they think he is like Judas (yes, that Judas)-Not there, and 42 is just kind of mentioned as existing and not looked into at all. 6-I believe it ended with Cap's forces being freed, as Cap prepares for a final showdown-Not even close, as there is no final showdown. 7 is irrelevant, as again, there was no final showdown. Now, something that the game did that annoyed me that makes sense because it is based off of something else, is that the characters weren't unlocked originally. I believe it is worse in the other versions, as there are more places to fight characters in game to have them join your side, but it still exists here a lot. In X-Men Legends, a problem was that if you wanted to have, let's say, Colossus on your team, you couldn't until later in the game. At that point, he was a few levels behind everybody, so it was awkward. They fixed that in XML2, with everybody playable from the beginning except Deadpool, who you got upon completion, Professor X, who you got upon beating all the Danger Room missions and Iron Man who you got from collecting homing beacons in each level to unlock portals in each level to get Iron Man after the last beacon. In MUA, they did a similar thing to XML2, with only a few characters having to be unlocked. In this, there are a lot of guys to unlock and some of them you can't get until near the very end. I want to use Green Goblin the entire time! Unfortunately, that is a definite impossibility, especially considering you have to fight him at one point. Oh, and my biggest complaint is from the fact that I have the Wii version. The versions of MUA for current generation systems were almost identical, with the Wii version having more motion-controls, but otherwise being almost exactly the same. Aside from not having Juggernaut in the Wii version, Iron Fist isn't in the Wii version. The third biggest guy in Anti-Reg is Iron Fist (as Daredevil in the comics), and he isn't included. I don't even want to use him, but I want him to be there. Plus, half the levels are taken out and half the enemies are taken out. I don't even want to start on the differences between the different versions. It really makes me want to get an X-Box 360 or PS3 just so I can get the game the way it was meant to be played, not a port of the game as done by a developer that decided to half-ass it. A small thing that just bugs me is the cut-scenes. They are beautiful and I want to see them again, but I can't. The other ports have it and MUA had it, but I can't access the cut-scenes in the Wii version.

Still, despite all my complaints, the game was fun for the most part (dying a lot was annoying), and while I didn't get to use the characters I necessarily wanted to through most of the game, I got by. I honestly don't recommend getting the Wii version, especially if you have an X-Box 360 or PS3. If you don't have either of those systems, the Wii version is more disappointing than anything, especially when looking at the other versions.

No comments:

slots
web counter